Slight update of a character I designed with Vermont-based artist Alice Granfors a few years ago. The character now has clean geometry, is rigged, and has been UV mapped and textured in the PBR pipeline. The character is set for animation, or being imported into a game engine. For example, the video above demonstrates the character in action in Unity's Mecanim system, with C# used to transition the character from its sitting idle to a walking animation. UVs and textures in particular can be seen in detail in the Sketchfab model viewer.