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Roxy's Windows? What's that?

Roxy’s Windows is a story-driven game, playable on desktop and mobile, released on the web in Aug. 2022. After release, it was consistently supported with updates, including bug fixes, new features, extra content, and more.

Players get to explore Roxy’s computer, learning all about her interests, friends, and struggles through the files she keeps on her desktop. By viewing text logs, images, audio clips, and videos, they can learn all about what’s been on her mind.

This project was made with a team of 4 other devs, having met through Newgrounds’ Mobile Game Jam in 2022. The jam’s theme was “lots of them”, and our brainstorming led us to create a game where a user would sort through lots of files on a computer, learning about characters and the story at their own pace.

The Challenges

Multiple File Types
Coding and designing various types of content, such as images and text


Organization

Giving the user lots of content to sift through without overwhelming them
Device Compatibility
Running the game on desktop and mobile, across a variety of web browsers

Deadline
Two weeks to create from the ground up, while our team worked full-time jobs

Solutions

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Flexibility in Structure: Re-useable components were made to facilitate development and debugging
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Folders! In-game folders let us organize content, and let the users do so as well
Though Unity and HTML5/WebGL were a good solution for running the game on as many platforms as possible, individual browsers and devices were not without their quirks.
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Unable to load videos passed through Adobe Media Encoder. For compression, videos needed to be recorded straight from the screen via OBS.
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For security reasons, cannot read .txt files from HTML5 archive. Text contents needed to be saved in C# files.
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Incompatible with numerous WebGL 2.0 features. Needed to use WebGL 1.

Screens, screens, screens!

Launch

  • After two weeks of development over the jam’s duration, version 1.0 launched on Aug. 15, 2022!
  • ​In the following weeks, we received Honorary Mention for the game jam’s awards, and a front page feature on Newgrounds​
  • We also received lots of feedback! This was used to guide our priorities when creating patches, such as optimization, UX improvements, and bug fixes
By the Numbers

On Newgrounds, we got...

  • 20K+ views in 2 months
  • 3.95 / 5.00 average score
  • 200+ favorites
  • 65+ reviews

Takeaways

DO
  • Understand the limits of your platform as early as possible, especially under tight deadlines. Technical workarounds are preferable, but creative ones work in a pinch
  • Factor post-launch support into dev time. This makes a better experience for the player, and provides replayability over time
DON'T
  • Become overly attached to “nice to have” features. Precious dev time was spent trying to build tools to automate tasks, when this should’ve been put towards core functionality
  • Test only on one device, especially when laying the foundation for the code. Frustrating bugs will pop up at the worst time when testing on other devices later!
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Thanks for reading!

Play Roxy's Windows now!
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